Three founders, one problem worth solving
Camille, Yemi, and Sigrid met while building consumer AR features at a fashion-tech startup in SoHo. They left to tackle the beauty vertical's specific rendering and privacy constraints.
The people building Lumeglint
Camille Laurent
CEO & Co-Founder
Camille spent six years leading product at a mid-market cosmetics brand before founding Lumeglint. She watched $2.1 million in annual revenue disappear to shade-mismatch returns and decided the fix had to come from the brand side, not from shoppers guessing better. She leads product direction, brand partnerships, and go-to-market from New York City.
Yemi Adebayo
CTO & Co-Founder
Yemi built the core AR rendering engine and the on-device tone-mapping classifier that makes Lumeglint work accurately across the full Fitzpatrick scale. His previous work on WebGL-based consumer AR gave him a specific view into why existing tools fail on deeper skin tones — and what it takes architecturally to fix that. He leads all engineering and infrastructure.
Sigrid Holt
Head of Product
Sigrid owns the brand portal experience — the self-serve dashboard where brand teams upload shade catalogs, review analytics, and manage their try-on catalog. She came from a background in DTC product design and brings direct understanding of the constraints beauty brand managers work under: tight timelines, no engineering resources, and zero tolerance for tools that break on launch day.
Built on a shared frustration with how AR usually works
The three founders worked together on consumer AR at a fashion-tech startup in SoHo before leaving to solve a more specific problem: beauty shade accuracy. What they had built for fashion was impressive technically but did not translate to the rendering precision that cosmetics requires. Building Lumeglint meant starting from a different constraint — sub-5ms accuracy on the full skin tone spectrum — and working backward from there.
What drives how we build
Three principles that shape every product and partnership decision at Lumeglint.
Small team, direct access
With three people, every brand partner gets direct access to the founders for integration support, product questions, and roadmap input. We don't route you through a support queue when you're a pilot partner.
We ship what we test rigorously
Every shade rendering update is validated across the full Fitzpatrick scale before release. We delay features when they're not ready. We'd rather ship one feature that works perfectly than three that almost work.
Privacy is non-negotiable
On-device processing was decided before writing the first line of production code. It constrains some things we could theoretically build. We accept that trade-off without reservations and we explain it clearly to every brand partner we work with.
Want to work with this team?
Reach out to discuss a brand pilot or ask a technical question directly. We respond to every inquiry personally.